
Capabilities
Two in-house engines, three product lines, one self-accelerating flywheel. TEAM OS powers tool products. The Character System powers character games and B2B licensing. Together they compound into a new category of AI products.
Capabilities
Two in-house engines, three product lines, one self-accelerating flywheel. TEAM OS powers tool products. The Character System powers character games and B2B licensing. Together they compound into a new category of AI products.
Our efficiency engine. A multi-agent system organizing 9 AI roles — PM, frontend, backend, QA, design and more — into a complete software team.
Our soul engine. Gives AI characters life history, long-term memory, and a personality that can't be overwritten by a prompt.
Daily-use tools built on TEAM OS. Hum voice typing is our first — 0.82s latency, 97.4% accuracy, fully on-device.
Our long-term main line. Our own character games (Companion is first) plus Character System licensing for game and entertainment partners.
How We Work
Two in-house AI engines, built from scratch: TEAM OS for software team automation, the Character System for character-driven AI.
TEAM OS ships tool products like Hum. The Character System ships character games like Companion.
2
In-house AI Engines
3
Product Lines
9
AI Roles in TEAM OS
1
Shipped Product
Whether you are a publisher, developer, or studio looking to license our engines or co-build AI products — we would love to explore what we can build together.
Get in TouchLocal-first delivery — Hum runs fully on-device. Each release gathers real-world usage data that feeds back into both engines.
Once proven in-house, the Character System is licensed to game and entertainment partners — turning our engine into industry infrastructure.
Two in-house AI engines, built from scratch: TEAM OS for software team automation, the Character System for character-driven AI.
TEAM OS ships tool products like Hum. The Character System ships character games like Companion.
Local-first delivery — Hum runs fully on-device. Each release gathers real-world usage data that feeds back into both engines.
Once proven in-house, the Character System is licensed to game and entertainment partners — turning our engine into industry infrastructure.